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Quake is in Shamble(r)s!

08 02 16 - 16:17

Hey, over at Func_Msgboard there's a new Shambler model for the good old classic, Quake. It sure is purty and if you're a Quake fan I'm not seeing a reason to not have a higher poly model for that classic monster! From what I've read, it even works with WinQuake!

Download here.

Readme here.

2016-02/shambler_promo.jpg

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Doom 4 Release Date (?)

04 02 16 - 15:39

From id on my twitter feed:

2016-02/d4release.jpg

I guess that means May 13th. They didn't specify a year so hopefully they're not pulling a Valve.  ;)

EDIT: BTW, new trailer & preorder available:

[LvL Updates] Been a while

02 02 16 - 19:15

It has been a while, but here is an ..::LvL update -  "Unholy Sanctuary" is an interesting map pack release but may not suit everyone. 

* Ancient Hall by r3x.theCat

2016-02/simple-dm7800x600.jpg

* Unholy Sanctuary by Martinus

2016-02/q3map_unholysanctuary_v1d800x600.jpg

* OVerSKill CTF by V1979

2016-02/overskillctf800x600.jpg

* WaterFear by arcan770077f

2016-02/map-rd3ctfq3800x600.jpg


Videos and panoramas for all.

Doom Reborn Progress Shots

20 01 16 - 14:25

Game HacKeR's been posting some WIP map shots of his Doom 3 mod Doom Reborn over on moddb.com. No blurbs, just map shots. If you're curious about how some mappers work, here's a chance to check it out.

E2M3 Development E2M3 Development E2M3 Development E2M3 Development E2M3 Development

Doom Reborn's basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy ID Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!

Should Moddb.com do a Doom Map Jam?

20 01 16 - 11:51

Simple as that.  They're looking for your opinion.  I'm of the opinion “YES” but there's more then just me out there.  So head over to moddb.com and let your opinion be known!

E1M8 Release by John Romero

17 01 16 - 21:27

You heard that right. Game HacKeR sent me an e-mail saying John Romero released a new Doom maps to replace E1M8. I haven't gotten to play through yet (because I want to play through the whole campaign vs the single map) but I got a couple screenshots for you. 

You can download it from the DoomReborn site.

2016-01/screenshot_doom_20160117_163132.png

2016-01/screenshot_doom_20160117_163049.png

If you have a map release you'd like to see posted here, use the "send in news" link on the right.

Codename: DOOM Promo shot

14 01 16 - 11:54

Got in my e-mail last night a shot from the yet un-announced Doom 3 mod “Codename: Doom”. It's showing the Doom 3 Cacodemon vs the mod's Cacodemon. Pretty slick! That's all the info I got so enjoy the picture!

2016-01/Cacoshowdown.jpg

The Level Design of Doom (4)

12 01 16 - 01:55

2016-01/c-610.jpg

Saw on twitter today a Game Informer video interview about the level design behind Doom. It's rather short (~3 minutes) but if you're like me and not seeing much so you can go “wow” when the game comes out, it doesn't spoil anything. So, head over to Game Informer and enjoy!

 

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Stephen "The Happy Friar" Howe Contact:

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GameHacKeR (Doom 4 Release Da…): Nice Find Watching Now :D
GameHacKeR (Should Moddb.com …): Yeah DAMN RIGHT THEY SHOULD!!!!!!!!!!!!!
GameHacKeR (Codename: DOOM Pr…): I hope your going to do a review of John Romero’s E1M8 his first Doom level in 21 years https://ww…
Badboy (The Level Design …): up until now, day 5 coverage, the spoiler is minimal. we all wait for cool new stuff. they didnt show…
GameHacKeR (Codename: DOOM Pr…): AWESOME!
The Happy Friar (The Level Design …): Nope, I’m not part of it. I didn’t buy Wolfenstien at the right time.

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