New Quake mapper DeeDoubleU is showing off his first Quake map over at Func_Msgboard. It's a bit rough around the edged but every great mapper starts on the bottom. So give this map a try and leave feedback over at Func_Msgboard.
In this version of D3BFG HiDef, all the textures have been redone in some fashion, FFMpeg 2.9 support and soft shadows for Intel drivers. If you have Doom 3 BFG then this mod makes it look oh-so-much prettier, it's to good to pass up! You can read the full change log here and download it over at moddb.com.
Doom 3 BFG Hi Def is a graphics and feature enhancement mod for Doom 3 BFG only. It will not work on the origional Doom 3.
This is a new tool that allows the use of func_instance in Quake map editing. The idea is that a func_instance is updated in real time as you edit them. I can't explain it as well as Func_Msgboard, so check out their post and comment on their thread.
It includes more visual tweaks to make your D3 BFG look prettier then it's older sister, Doom 3! You need the 2.5 version first, which you can download the whole 2.5 or the 2.4-2.5 update. Then get the 2.6 patch.
Features of note are muzzle and fireball shadows, increased polycount on terrain models, and ROE textures.
GameHacKeR (Doom 3 BFG Hi-Def…): Looks really good, Textures are really good :D hemebond (Doom 3 BFG Hi-Def…): Oh, it’s just https://github.com/RobertB eckebans/RBDOOM-3-BFG with other addons included. hemebond (Doom 3 BFG Hi-Def…): That’s a good point. They have to release the source code. Though I just realised this is for the BFG… The Happy Friar (Doom 3 BFG Hi-Def…): Most mods are windows only due to a lack of coders willing to compile for other OS’s. I’d suggest vo… hemebond (Doom 3 BFG Hi-Def…): Ugh, Windows-only. Daz (Map Jam 6: Fire a…): Glad you enjoyed the maps!