A large vertical map by shacky with a city/fortress theme. It requires Quoth and needs a newer engine (tested in FitzQuake and Mark V). Click “Read More” for pictures, download here and head to Func_Msgboard to comment, download demos, etc.Read More
Version 1.0 of a new Quake BSP style based game editor has been released as a 1.0 public alpha. Jackhammer combines the best of existing editors (GTKRadiant, Hammer, Worldcraft, etc) together. It's being designed for the engine Volatille3D-II but does support Quake, Quake 2, and Half Life.
Thanks to Func_Msgboard for the heads up!
GtkRadiant 1.6.4 official stable build has been released! They wish to thank Jay Dolan (Quake2World developer) for his effort in bring Quake2World, Quake 2 and MacOS X support to this release. Other big changes are support for RTCW, Star Trek: Elite Force, Jedi Academy and the project has been updated to MS Visual Studio 2012.
Click “Read More” to see the full changelog and click here to download!Read More
This game keeps amazing me. I haven't seen anything particular like it in decades, maybe never.
Brendon shows a video of the player interacting with a view terminal, then leaving the terminal, then you can click a button and see what you did! It's pretty neat! Click “Read More” to watch the video and check out Quadrilateral Cowboy over at it's site.
Quadrilateral Cowboy is a hacking game built on the Doom 3 engine that puts you in the shoes of an 80's era hacker, complete with floppy disks and dumb terminals.Read More
Got to bed at 1:30 so I could place presents around the living room (no tree this year, working doubles for ~2 weeks straight so had no time), daughter woke up at 5:30 and opened 1/3rd of them. Paddled her, put her in our bed, put presents back in living room. Nobody woke up again until 8:30. First time I've slept in since my trip to Niagara Falls for our anniversery.
If you're interested, click "Read More" for the first Christmas!Read More
The final day of Quaddicted's advent calender is brought to us by Spirit. He's showing off the Quake engine reQuim by jdhack. It's for Windows and Linux, tab-completion in the console, map/demo browser, demo playback controls (forward/back/fast-forward & back), video capture support and a whole bunch more. It's not a pretty-me-up engine but it is sounding pretty nice to me!
This is a fundraiser for the Quake 2 Tastyspleen site/servers, held annually by Defiant! From clan BTF. For every frag against him by the top three players of the night, he'll donate 20 cents. So, if you get 100 frags against him, he donates $20 to help fund the Tastyspleen servers. Last year he donated $126 dollars to help support the Quake 2 Tastyspleen servers.
No signup/registration required, all you need to do is find him on a Tastyspleen server on December 26th at noon EST (9am Pacific) and frag him away! He'll be using the male model and duke skin and the name “[BTF]Defiant!”.
Full details over at Tastyspleen!
Dr. Shadowborg talks about an old Quake mod named “Hellsmash”. It's got Frikbot included for some soloing DM, enhanced monsters, weapons new items and a new DM & start map. It's also apparently PSP compatible. Cool. Download it here!
The 0.4 release brings us the new episode presented in the Doom retail release, Ultimate Doom. Now, you can play 'Thy Flesh Consumed' as a single map! Awesome!
Doom:One is a mod that combines every level in the Doom episodes in to a single level. So, instead of E1M2, M2, M3, etc. it's just Episode 1, and you play straight through.Read More
On the 21st LordHavoc reminisces about the Quake mod The Seal of Nehahra (and provides links for you to get it). On the 22nd ericw gives a review of the map that most sticks out in his memory from yesteryear, The Middle Evil by Jean-Marc Gruninger.
Is some pretty sweet looking fan art. Quakis intended to make a Quake comic but instead did a more detailed fan art image of the Quake guy taking on a charging Death Knight. Check it out at Quaddicted now!
sock (Quake map developer) talks about one of the most original things Quake brought us: the third dimension. Players don't think about it today, but before Quake, first person shooters didn't do full 3D, they did a 2D with things having different heights, but still designed in 2D. Quake (Decent wasn't a FPS but was fully 3D & 6DOF) changed all that.
Supa reminisces about an AvP style mod called LTH's Fiend Hunted. The idea is simple: some players marines, some fiends, and you kill each other. That's it. Back in Quake days, not only was that unique, it was original (the first AvP computer game was released in 1999). It doesn't work with modern Quake ports so you should use the included WinQuake engine. The instructions on getting and running this are over at Quaddicted.
They are looking for additional C++ SDK programmers / AI scripters to implement features the game KOT is working on requires. This is a paid contract position, on per-feature basis.
Interested persons can find some of the details here: http://forums.tigsource.com/index.php?topic=37659.0 (although it's mostly related to engine programmers, general requirements, compensation and scheduling are the same)
Today we have something for your cell phone: a Quake TV phone compatible viewer! Awesome! Gone are the days where you need to download a demo or be at someone's place to watch a match, now you can stream to your Android device! (Not sure about other phone OS's, I don't own any so I'm still in 1996 when it comes to this stuff. :p ).
Thanks Mushi for pointing this out today. It's a pretty neat idea, but I'd expect a lot of bosses/spouses to not be to pleased... So enjoy at your own risk!
So go there and enjoy all the stats and hop on a server to play!
He posts on a regular basis over at moddb.com, but he posted a batch just recently so I wanted to help spread the image loving. Here's five shots of some WIP for DOOM:ONE Click “Read More” to see the pic's!
DOOM:ONE is a Doom mod that takes entire episodes and puts them in one giant continuous level. So, instead of E1M1, 2, 3, etc. it's just Episode 1. You play through the whole episode without loading in between. Awesome, no? You can download what is currently released on moddb.com.Read More
Is Quake DM. Plain, straight, fragging action. Quake is my second favorite DM games to Quake 2 (Doom is my third and DNF is my fourth). Scar3crow wrote about his love for Quake DM on Quaddicted's Advent Calender. The server he's suggesting for your Christmas fragging is Monster's server. It's not a PURE Quake DM server, it's gone some tweaks and it uses the Darkplaces server. So grab a copy of Darkplaces and in the console type connect newdm.spidflisk.com. Enjoy!
Sorry about that, I've been delivering mail the past couple days and it's more like ice cream on the roads then roads. Makes ya hungry for some Oreo Cookie ice cream though.
Ok, for the 13th day of Christmas, Quaddicted gives us bots. Coffee's bot to be exact. It's an old PlanetQuake site archived on Quaddicted, so you can still read the tutorials too! Coffee not only provided tutorials and a bot for Quake fans, in 2003 he also provided bots for the one and only Team Fortress (for Quake if you think Valve made it first).
On the 14th day of Christmas we have Lunkin's Journey by ajay. negke gives praise for this mod, and so do I (I reviewed it back in 2006 for PlanetQuake). It's a third person platformer/adventure game. Give this one a whirl.
This would be something I'd want if I had Linux on a machine. mikesmith1987 on moddb.com posted that Scribd has a tutorial on getting your Brutal Doom fun going on Linux. If you're wanting Brutal Doom and not a Linux savvy person, give it a read.
Brutal Doom is the over-the-top mod for Doom that requires GZdoom or Zandronum to run. If you think Doom wasn't violent/gorey enough, this is for you.
Brings us appreciation for the sound effects you're hearing while playing Quake. Johnny Law wants to help everyone appreciate them by supplying a utility that you put your pak files in to and outputs finely tuned sounds for your I or Android toy. Enjoy!
I didn't even realize it was the 20th anniversary. Thanks to TheUnbeholden on moddb.com for pointing these out. There's a good interview over at Wired with Carmack. It's almost all about the original Doom and is a very good read.
The video from IGN is a recorded game of Doom with Romero and chats it up with some IGN staffers. Click “Read More” to watch the video. Happy 20th anniversary DooM!Read More
Today is Up day. The day you say “Hey, Quake maps were pretty cool and more original then modern map designs, especially maps that go up!” Over at Quaddicted, Tronyn talks about the uniqueness of Quake's vertical gameplay, something that is lacking in many games that aim towards realism (which many do). Go give the article a read and also enjoy some of the vertical unchallenged maps he linked to in the article.
Is DOS day! Neozeed & [HCI]Mara'akate from Quaddicted's Quake Advent Calander has provided us with a new Quake client to look at called QDOS. It runs on DOS. That thing most of you don't remember, after BASIC and for IBM PC's, clones & compatibles (the term IBM Copmatible used to mean something!).
Man, talk about flashbacks. I liked DOS when it was out (liked OS/2 better!) but I'm glad the days of bootable floppies with special settings just to a play game, before mice and sound cards were common and a 200mb hard drive was HUGE (almost unheard of) are gone.
So go for a blast to the past, find yourself a DOS boot disc to install on a USB drive and get your 1996 Quake on!
ijed gives us some Quake fan fiction over at Quaddicted. Here's a snippet:
The individuals that made up the group couldn't even be called as such. They were grown in vats, more than half their brains being composed of circuitry. They communicated by short wave radio, but not with anything as primitive as speech. Instead it seemed to be directly by thought. So far human technology was yet to properly crack open either telepathy or cloning. Interesting stuff indeed.
It's a short read so there's no reason to head over to Quaddicted and read the whole thing!
I'm a couple days late on this but Tastyspleen.tv has a new look. It's pretty slick too (slicker then cow snot comes to mind, but I forget where I get that quote from). You've got your game categories in the lower right and your anti-social media links in the upper right. Go take a gander now!
Tastspleen.tv is dediced to broadcasting id game matches, radio and the like. If you're intersted in being broadcast get ahold of Jehar over at Tastyspleen.tv.
Today Quaddicted talks about when men were real men, women were real men, and modders were real modders and spent their time not only modding but learning how Quake works not just to know, but to design their own tools, maps and mods! Preach talks about a time when you'd use a text editor to work on maps and when someone named Nezu wrote “papers” on how the game works based on the tech demo. He even has a special save file for you. Enjoy!
Sorry I didn't post this yesterday. I was replacing my video card. Today I went Christmas shopping for the kids.
So... anyway... on the 6th day of Quake, Quaddicted gave up Scampie's favorite ten Quake Deathmatch levels. On the 7th day we had a technical clitch, so we're presented with Quake Shareware and DM... from your browser! Yes, that's right, play in your browser, no installs required!
Today Quaddicted is looking back at YeonirR's Quake page (all on Polish). Specificity, the fan fiction section. Go give it a visit and be sure to use Bablefish to translate (now called Bing Translator)! :)
That's right, you can now play Doom 3 on your Android device. Check out the source port called DIII4A on the Google Play store. I've tried the other id GPL source ports Proger10 has posted and they all work pretty well (if not weird controls for a mouse + keyboard user). So give it a try and have some portable D3 fun! You just install this app on your Android device then copy your Doom 3 pak's to your device, specify the folder they're in when you launch and you're all set!
On the fourth day of Quake Christmas Quaddicted gave us an article about the Quake GPL engine QuakeForge. Boasting being the oldest, still maintained Quake GPL engine, it aims to keep things as Quake like as possible. Head over to Quaddicted to read the article and don't forget to stop by QuakeForge to check it out!
It's day three of Quake Christmas and another article is posted on Quaddicted. This one is a fond memory of piracy in Russia!
As promised, Quaddicted has their second day of Quake. This article is about Quake freebies on DVD in the 90's (those were the day!).
Quaddicted.com is hosting a Quake themed Advent Calendar. Each day from now until Christmas they'll post something about Quake for your Christmas Quake enjoyment. The first post was up today: a QuakeWorld matchup of the European Quake League @ 20:30 CET time. Not 100% sure when that is where you are (or where I am).
Keep an eye on Quaddicted for your daily Quake for their Christmas special Quake feature!