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QuakeCon 2015 Pre-Registeration starts March 4th

25 02 15 - 11:33

QuakeCon Press Release:

We’re pleased to announce the online pre-registration details for QuakeCon 2015, which will take place in Dallas, TX on Thursday, July 23rd – Sunday, July 26th. We will be offering a number of premium packages for purchase through the show’s online pre-registration site, registration.quakecon.org

Online pre-registration will open in a series of five stages. The ‘BYOC Select-a-Seat with UAC Command Center VIP Seating Package’ will make its QuakeCon debut and will become available on Wednesday, March 4th. Full descriptions for each of the limited packages, and the dates they will become available are below.

Click "Read More" to read the whole press release.

QuakeCon, the ultimate video game festival, will take place on-site at the Hilton Anatole Hotel in Dallas, TX on Thursday, July 23rd – Sunday, July 26th. Doors to QuakeCon will open on Thursday, July 23rd at 10:00am CT and will remain open through July 26th. For more information visit: www.quakecon.org.

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More Vehicle Progress in Phaeton

24 02 15 - 19:13

Motorsep is showing off some more vehicle progress via Youtube. Phaeton is the sequel to the Quake 1 powered Steel Storm: Burning Retribution.

In these video we get to see Lite Transport Vehicle.

For more info on the game check out Phaeton's website. Click “Read More” to watch the videos.

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Small Fix for Doom 3 BFG Mod Launcher

21 02 15 - 12:17

Motorsep, author of the Doom 3 BFG Mod Launcher and head developer/owner at KOT In Action posted on Twitter that an update for his Doom 3 BFG Mod Launcher is on his forums. You can download it here

Doom 3 BFG Mod Launcher is a tool developed by Motorsep so you can launch specific Doom 3 mods with the BFG game.

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Doom 3 Venture February 2015 Update

18 02 15 - 12:09

Before adding/developing more game assets (like new custom weapons, maps and game mechanics) Sacred Pixel Studios is first completely reworking the rudimentary idtech4 game engine parts such as the netcode, to ensure the best possible and stable coop multiplayer experience... 

This was an extended coop network code test-session with well over 100 enemy AIs spawning and syncing across the internet network. Two clients (about 15 Kilometers apart) connecting to a dedicated server machine (about 2000 kilometers away from the clients). 

In this video SlateFrame and I were testing Venture's netcode with the Doom3 "INSOMNIA" Mappack available at "moddb.com" and "doom3.filefront.com".

Thanks to id Tech Forums for the post.

2015-02/venture.ext.nc.test.jpg

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Selfies are now officially COOL

16 02 15 - 12:50

Modder Linguica brings us the ultimate Doom mod: INSTADOOM.  

2015-02/quoomap.png

 Complete with Instagram filters. I'm not kidding, this is to weird/awesome to make up. Just click out the screenshots:

2015-02/46u2znr.png

 

2015-02/3fahkdz.png

You can download this here. Thanks to GameInformer for the tweet/article.

D.R.A.P. Making Progress

14 02 15 - 12:54

D.RA.P. stands for Doom(3) Rewrite Assets Project. In essence, to make an “Open” Doom 3 similar to FreeDoom or Open Arena. Modder Wintch has been working on it for several months now and has made some progress. For Valentines Day today he's showing some Doom community love by posting updates of his work and has everything on GitHub (assets download here)! He's got most of the assets remade so give it a download!

You can ready more about the project on indiedb.com or the id tech forums thread.  Click "Read More" to check out some pictures and a video from the latest release.

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New Way to View Doom and Quake News!

09 02 15 - 19:23

2015-02/newsapp-.jpg

The Earth Quake News App! Currently only for Windows 8.1 (Windows Phone soon), you can read your news without a webbrowser now.

There's still stuff to do but, hey, why wait until “perfection” so I'm releasing it now!

You can get it from the Windows store.

The Dark Mod 2.03 is Out!

09 02 15 - 19:14

The team at Broken Glass Studios is very pleased to announce the latest update to TDM!

The update to 2.03 adds nearly nine months of new assets, features, and bugfixes. Some changes will be noticeable right away, while others will take a while to appear in new maps.

To apply the update, simply run the tdm_update.exe file in your darkmod folder. (Note that saved games from earlier versions will not be compatible with 2.03, so finish any missions you are playing first).

Some of the improvements are listed below. To see the full changelog click here.

AI changes: AI have a few new animations, including a new pickpocket reaction. Many AI, including the citywatch and builder models, should look more detailed, as most AI are now using LOD (Level of Detail) stages, allowing greater detail up close and less detail (and less of a performance hit) when further away. In terms of behaviour, AI will now coordinate their searches more intelligently when in groups, sending some AI to guard doors and choke-points rather than stepping all over each other. AI will now react when getting hit by an opening door. An issue that allowed AI to see behind them if their head was turned a certain way has been fixed.

Graphics: Particle effects have been greatly improved, so that they no longer create hard lines when intersecting geometry. Water no longer distorts things that are in front of it, and the skybox will no longer flash grey when the player is mantling. The spyglass will now appear round regardless of the screen dimensions used. A number of entities are now using LOD (Level of Detail) stages. You may wish to adjust this option in the Graphics Menu if you see noticeable ‘popping’ of models.

Revelator, a veteran in the Doom 3 mod scene, stepped in to help our new engine coder SteveL with some of the code needed to gain access to the depth buffer. We hope to continue our partnership with this crafty fellow.

Assets: More than a hundred new high-quality textures and models have been added to the game, and should start appearing in new maps. A number of existing models have been improved by adding more polys and better textures. A new female townsfolk model and vocal set has also been added to the game and should start appearing in new maps soon.

A video preview of some of the new features can be viewed by clicking “Read More”

Overall, you should notice a distinct improvement to the graphics and AI behaviour in maps. And we have some exciting renderer developments in the pipeline, though that will have to wait for the next update.

Since v2.02 several stellar missions have been released including:

Melan's "Penny Dreadful 2: All the way up"

Sotha's "Ulysses: Genesis"

Goldwell's "Lord Edgar's Bathhouse"

Airship Ballet's "La Banque Bienveillante" and "Chase Mercantile"  

To get the latest version you can download the install from The Dark Mod website or from moddb.com.  It's standalone so no need for Doom 3!

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Doom 3 Automatic Map Builder V.0.8

09 02 15 - 13:57

BloodRayne has released a new version of his Automatic Map Builder. It's the next version of the one he started on Doom3World. It's got some new features and he's taking bug reports/suggestions, so post those in the idtech Forums thread.

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(Mars City Security) idtech4 netcode rewrite progress update

09 02 15 - 13:47

2015-02/mcs_poster_sps.png

Hey to all MCS fans,

Today we would like to showcase some of the new network code rewriting progress that we have been making with MCS.

The first video (click “Read More” to watch) is showcasing MCS Version 1.1.8.5 Internet Gameplay recorded @ 1080p @ 60FPS, with a distance of ~2000 Kilometers between the dedicated server and client.

And for all the tech-geeks among us, we also recorded a second Client / Spectator video session ( again, click “Read More” to watch), that pushes our new netcode to the limits with an average ~800ms ping delay between the clients and the dedicated server.

With this second hardcore latency scenario we want to make sure that all network states (like Player/AI entity positions, rotations and animations and all multiplayer relevant events such as Player/AI: weapon discharges, deaths, projectiles traveling and impacting and all concomitant effects are properly and smoothly replicated across all clients throughout the network regardless of the distance and location between dedicated server and clients on our planet).

There is still plenty of fine tuning to be done regarding the netcode and so hopefully the small crowdfunding campaign scheduled for Spring 2015 will help speed up that process during crunch time.

You can keep comment on MCS via their idtech Forums thread or their moddb.com profile.

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Rune of Earth Magic Back in Development

05 02 15 - 14:40

It's back! RoEM hasn't been worked on in three years but the author decided to pick up the torn, get it's flame going and go back to work! You can see all the screens and the work on his blog site. To quote the author, “Well. It’s still terribly brown.” :)

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HESK: Hyugaren Update

05 02 15 - 14:35

We've got an update on progress for this GZDoom mod. We've got talk of new features, issues being resolved and new bugs that keep things interesting! You can read the whole article over at moddb.com.

HESK: Hyugaren is a single player T.C. for GZDoom 1.8.2, which includes a lot of new features, such as totally reworked gameplay mechanics, new graphics, new sprites, new sounds, new music, new gore system, new skybox (Hyperskybox), new liquids (Hyperwater), among many others...

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Alien Arena Screen Showoff

05 02 15 - 14:21

Alien Arena has posted several screenshots over at moddb.com.  They're looking pretty sweet!  Click "Read More" to check them out.

Alien Arena is a standalone that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. With major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and soft shadows, Alien Arena brings a level of beauty and immersion not generally seen in deathmatch. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games.

Martian invaders. Dm-Chasmatic remake! Martian Warrior Extermination, room of carnage.

The game features original artwork, with with a dark sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups.

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DemonSteele almost at 0.75 release.

01 02 15 - 22:32

Never heard of this one until now and DemonSteele looks sweeeeeet! Instead of your standard array of guns that go bang, you get a sword to hack your “friends” to bits! Designed as a love letter to retro games, 80s/90s anime, and early heavy metal, DemonSteele is a complete and total gameplay overhaul for GZDoom/Zandronum that dramatically changes the flow of the game to an extremely fast-paced hack-and-slash brawler.

Version 0.75 is due to be released soon but you can enjoy 0.74 right now. Click “Read More” to check out screenshots.

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Flam_cubed (Doomed Symphony): The one by daniel tidwell has lyrics
The Happy Friar (Doomed Symphony): The Doom series has some of the best remakes I’ve found in the internet. I love it when an artist do…
Flam_cubed (Doomed Symphony): Many different artists on itunes have doom songs I have a itunes doome1m1 song done by disc drives ho…
GameHacKeR (Doom 3 on Three O…): Who ever gets the key, comment your Quake name here so I can add you and we can get a game together :…
GameHacKeR (Doom 3 on Three O…): My friend was not interested in using this code last week so it should till be avaibleable Closed bet…
GameHacKeR (Doom 3 on Three O…): Now that’s what I like too see :D

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