Solarplace (the man behind the Doom 3 mod Arx End of Sun) posted on id Tech Forums about a new MD5 importer/exporter release. This one now supports the import/export of meshes and animations and MD5MESH shader names are now associated with Blender material names so you don't need to manually enter them in the MD5MESH file.
VGames posted on moddb.com an update on his mod, Perfected Doom 3. PD3 attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more.
In this update we've got a host of tweaks/ new features like weapon damage, monster exploding upon death, and others. You can view some screens below and read the whole update on moddb.com. No new download yet, but it's on it's way!
We've got Demonwars gameplay and Deathmatch gameplay footage. The Sacred Pixel Studios team has been busy reworking the netcode on Doom 3 to make it handle much better in long distances. These videos are recorded between clients that are ~2000km apart! You can watch them below! Mars City Security is a Doom 3 coop/team/deathmatch addon that adds new visuals to the game. It's not yet released but it's hinted at sometime this year, so keep your eyes peeled!
Two Doom 3 content packs are in the works. One is based around the game Star Wars Battlefront and the other is based on the classic, Doom. Both content packs will contain models and maps. Neither are released yet but you can see some work in progress screens over at moddb.com.
Thanks to oneofthe8devils on the id Tech Forums for posting videos from E3. We've got some single player footage, multiplayer footage, a new trailer, and a new map editor that works on any platform (I'm guessing they mean Windows, Xbox & Playstation). You can view the trailer right below & click “Read More” to see the other videos.
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