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Sterlok's Mod Revamp

07 09 15 - 13:38

Making Doom 3 prettier and a little more aimed towards realism. AI has been tweaked, more avoiding in the apparent “intelligent” monsters, HUD modified. You can view an older gameplay video below to get an idea.

Download the mod over at Gamebanana!

Phrozo Mod 2.0

07 09 15 - 13:27

Phrozo Mod 2 is a graphical enhancement mod, and more specifically, a particle enhancement mod that is the successor to Phrozo's GFX mod and has vastly improved new particle effects for Doom 3. All of the weapons, monsters, projectiles, and many more things have entirely new particle effects that are much more detailed and polished than in previous work seen in Phrozo Mod. There are new features and systems like surface type based particle effects ( shooting sand produces a sandy particle effect, shooting metal produces sparks etc. ) inspired by Denton mod, weapon flash lights for all the firing weapons inspired by various other Doom 3 mods, and a moveable FX system inspired by Half-Life 2. Phrozo Mod 2 also includes gameplay changes to make Doom 3 less sluggish and much more fast paced. This mod includes all new assets such as new particle, decal, and skin textures, sound and GUI assets, script, and code.

You can download version 2 at

QuakeCon 2016 Dates

04 09 15 - 01:45

Well that's some planning!  The dates for QuakeCon 2016 are already available and (aparently) you can already reserve your room for ~$170/night.

So start planning on taking your vacation days between Thursday, August 4th to Sunday the 7th in 2016.  Get your room reservations here:

Mars City Security Release Date!

03 09 15 - 11:02

September 27th, put that day on your calendar so you can download Mars City Security! In development for at least a couple years, it features coop, “Demonwars”, which puts players in a “last stand” scenario against demons, Deathmatch & Team Deathmatch.

You can check out the “beta test” thread over at

MCS Release Date Announcement Trailer - Mod DB

Doom 3 BFG Ultimate

28 08 15 - 02:29

Doom 3 BFG Ultimate is a modification for the Doom 3 BFG Edition with better visuals, high resolution textures, high poly models, new effects and lightning, challanging enemies (they move faster, are more agile and dodge a lot) and modified weapons with more credible ammocount, recoil, firerates, bullet velocity and muzzleflash lightning.

It features:

  • better texture resolutions, higher polycount for models - merged some texture/model packs, see credits
  • better effects by phrozo (improved weapon effect lightning, decals, smoke) - fixed some bugs, added improvements and made them work with BFG
  • improved AI by strelok (monsters move faster, dodge more, react and attack more effective) - made them work with BFG
  • Weapon improvements (semi fire for pistol and shotguns, weaponchange now interrupts reload animation, rebalanced damage, firerates and clipsize for some weapons, dry-fire for kickass minigun when out of ammo - try it ;)
  • workaround to simulate muzzleflash lightning (bullet lightning)
  • reduced the player walking and crouch speed a bit and adjusted the head bob
  • fixed some missing sound bugs from the main game

You can download version 1.0 over a

Doom 3 BFG HiDef 2.2

21 08 15 - 11:07

Patches 2.0 to 2.2. Added particles and decals that come up missing in mods. 2.1 included. More model work increasing polys on the Imps head and a bunch of level characters like Helldoll. Did a bunch of ROE models also. Increase weapon textures to 1024x1024 and double ROE monster textures and detail on ones that needed it. Includes a Autoexe.cfg with Resource priority set to 0, should speed up load times a bit. Unzip into your Doom 3 BFG directory. patches are accumulative, so 2.1 is included.

If you don't have version 2.0, you can download it here. You can get the 2.2 patch here (no longer avaialble) or also download a larger file with the generated folder so you don't need to generate the binary assets yourself.

Doom 3 BFG HiDef adds custom hi quality Doom 3 assets to the BFG edition to improve the look of the game.

EDIT: 2.2 patch has been supersceded by a full download of 2.2 here.  The 2.2 patch with the generated folder is still availble.

Doom Reborn Pre-Beta v1.3

19 08 15 - 10:52

Pre-Beta Version 1.3 is finely released, all though we couldn't get saves sorted for this release like me and Brent hoped, Or add the missing "X" from the Doom font we are using, There is still alot of changes i've been able to get done for this release.

  • 1.3 Features 4 new levels, many fixes\changes to episode 1 and every other level

  • Many new easter eggs

  • Rebalanced Health\Damages of monsters

  • Corrections to monster placements in Episode 1 for "Hurt Me Plenty" difficulty

  • A new sky I created using the original doom sky texture and jdoom texture as a base

And many more, which I can't exactly remember at the moment I'll also add all known issues later when I have more time on my next day off, Also i'll be tiding up the tutorial on both the forum and moddb.

You can view all updates to the mod as soon as they happen thanks to Brent :) here

that way you'll be able to see what to expect in the following releases, This is also are new bug tracker so if you find any problems you can submit an issues that needs resolved.

You can download Pre-Beta v1.3 over at Doom Reborn is a remake of Doom and Doom 2 in to Doom 3. You can read more about the project over at the Doom Reborn website or

Pre-Beta Version 1.3 Load Screen Changes Pre-Beta Version 1.3 Load Screen Changes Unused E1M4 Pre-Beta 1.3 Loading Screen Images Unused E1M4 Pre-Beta 1.3 Loading Screen Images

Mars City August 2015 Update

08 08 15 - 11:10

Seems like yesterday we had the July update! This update shows off a remake of Doom's Hanger level, the first level of the map. Watch the video below to see modern shooting in old school locations!

MCS DHC Hangar E1M1

MCS DHC Hangar E1M1

MCS DHC Hangar E1M1

MCS DHC Hangar E1M1



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