In this version of D3BFG HiDef, all the textures have been redone in some fashion, FFMpeg 2.9 support and soft shadows for Intel drivers. If you have Doom 3 BFG then this mod makes it look oh-so-much prettier, it's to good to pass up! You can read the full change log here and download it over at moddb.com.
Doom 3 BFG Hi Def is a graphics and feature enhancement mod for Doom 3 BFG only. It will not work on the origional Doom 3.
It includes more visual tweaks to make your D3 BFG look prettier then it's older sister, Doom 3! You need the 2.5 version first, which you can download the whole 2.5 or the 2.4-2.5 update. Then get the 2.6 patch.
Features of note are muzzle and fireball shadows, increased polycount on terrain models, and ROE textures.
Version 2.4 of High Def Doom 3 BFG will features higher resolution terrain. Terrain isn't used much in Doom 3 except for some outside visuals, but with a “high-def” mod you'd expect to see more detail everywhere, right?
Doom 3 BFG Ultimate is a modification for the Doom 3 BFG Edition with better visuals, high resolution textures, high poly models, new effects and lightning, challanging enemies (they move faster, are more agile and dodge a lot) and modified weapons with more credible ammocount, recoil, firerates, bullet velocity and muzzleflash lightning.
better texture resolutions, higher polycount for models - merged some texture/model packs, see credits
better effects by phrozo (improved weapon effect lightning, decals, smoke) - fixed some bugs, added improvements and made them work with BFG
improved AI by strelok (monsters move faster, dodge more, react and attack more effective) - made them work with BFG
Weapon improvements (semi fire for pistol and shotguns, weaponchange now interrupts reload animation, rebalanced damage, firerates and clipsize for some weapons, dry-fire for kickass minigun when out of ammo - try it ;)
workaround to simulate muzzleflash lightning (bullet lightning)
reduced the player walking and crouch speed a bit and adjusted the head bob
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