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DemonSteele 0.8 Out

30 03 15 - 01:45

The Demon killing excitement begins! This release is “bursting” with content and boasts a changelog 2x longer then previous. You can view some in game screens by clicking “Read More” and you can download straight from moddb.com.

What is DemonSteele you ask? Designed as a love letter to retro games, 80s/90s anime, and early heavy metal, DemonSteele is a complete and total gameplay overhaul for GZDoom/Zandronum that dramatically changes the flow of the game to an extremely fast-paced hack-and-slash brawler.

You can read the full article over at moddb.com.

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Release Candidate of KMQuake2 Released

28 03 15 - 04:52

Knightmare, the author of the Quake 2 GPL Engine KMQ2 released a test release today. If it goes well it will be the next official release.
KMQ2 was started soon after the Quake 2 GPL code was released. It has numerous improvements over the stock Quake 2, including built in Lazarus Mod support, MP bots and increased map size.
You can read the current feature list by clicking “Read More.” You can download the latest binaries here and the source code here.

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Blendo Games Interview

26 03 15 - 14:47

Memory Leak interviews Brendon Chung, founder/sole designer of Blendo Games. The interview talks about how he stays focused on work, how Thief inspired Quadrilateral Cowboy and some level design tips!

You can listen to it over at Memory Leak.

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QuakeCon 2015 Pre-Registeration starts March 4th

25 02 15 - 11:33

QuakeCon Press Release:

We’re pleased to announce the online pre-registration details for QuakeCon 2015, which will take place in Dallas, TX on Thursday, July 23rd – Sunday, July 26th. We will be offering a number of premium packages for purchase through the show’s online pre-registration site, registration.quakecon.org

Online pre-registration will open in a series of five stages. The ‘BYOC Select-a-Seat with UAC Command Center VIP Seating Package’ will make its QuakeCon debut and will become available on Wednesday, March 4th. Full descriptions for each of the limited packages, and the dates they will become available are below.

Click "Read More" to read the whole press release.

QuakeCon, the ultimate video game festival, will take place on-site at the Hilton Anatole Hotel in Dallas, TX on Thursday, July 23rd – Sunday, July 26th. Doors to QuakeCon will open on Thursday, July 23rd at 10:00am CT and will remain open through July 26th. For more information visit: www.quakecon.org.

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More Vehicle Progress in Phaeton

24 02 15 - 19:13

Motorsep is showing off some more vehicle progress via Youtube. Phaeton is the sequel to the Quake 1 powered Steel Storm: Burning Retribution.

In these video we get to see Lite Transport Vehicle.

For more info on the game check out Phaeton's website. Click “Read More” to watch the videos.

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Doom 3 Venture February 2015 Update

18 02 15 - 12:09

Before adding/developing more game assets (like new custom weapons, maps and game mechanics) Sacred Pixel Studios is first completely reworking the rudimentary idtech4 game engine parts such as the netcode, to ensure the best possible and stable coop multiplayer experience... 

This was an extended coop network code test-session with well over 100 enemy AIs spawning and syncing across the internet network. Two clients (about 15 Kilometers apart) connecting to a dedicated server machine (about 2000 kilometers away from the clients). 

In this video SlateFrame and I were testing Venture's netcode with the Doom3 "INSOMNIA" Mappack available at "moddb.com" and "doom3.filefront.com".

Thanks to id Tech Forums for the post.

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Selfies are now officially COOL

16 02 15 - 12:50

Modder Linguica brings us the ultimate Doom mod: INSTADOOM.  

 Complete with Instagram filters. I'm not kidding, this is to weird/awesome to make up. Just click out the screenshots:

 

You can download this here. Thanks to GameInformer for the tweet/article.

D.R.A.P. Making Progress

14 02 15 - 12:54

D.RA.P. stands for Doom(3) Rewrite Assets Project. In essence, to make an “Open” Doom 3 similar to FreeDoom or Open Arena. Modder Wintch has been working on it for several months now and has made some progress. For Valentines Day today he's showing some Doom community love by posting updates of his work and has everything on GitHub (assets download here)! He's got most of the assets remade so give it a download!

You can ready more about the project on indiedb.com or the id tech forums thread.  Click "Read More" to check out some pictures and a video from the latest release.

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