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John Romero releases Pre-Quake Quake Stuff

22 06 16 - 12:20

You read that correctly, Mr. Romero released some screenshots & a text file describing them that was inititaly released in 1995, to show off Quake.  I remember seeing this decades ago when I was looking in to Quake.  

Hey, that brings up a neat idea!  A retro Quake review!  :)  Expect that later today! :D  Happy Quake Day! :D

Thanks to GameHacker for the heads up.

Quake Expo 2016 Booth Previews

18 06 16 - 22:19

Today is Quake Expo's Booth Preview Day!  :D  Head on over to Quake Expo 2016 to preview several of the booths that will be showing next month!

What is Quake Expo?  It's an online showing of all things Quake, and like an Expo in real life it runs only for a limited time!  Gamers/Quakers with Quake content to show can read the FAQ on how to share their creations/ideas with the Quake community.  Use #qexpo to spread on unsocial media!  :)

IQE Browser 2.15 Release

16 06 16 - 11:08

IQE Browser is a 3D model program that views IQE/IQM & a variety of other 3D models formats, and can export them as IQE/IQM for various id GPL games.

You can download it at, and a tutorial for using IQE Browser with some 3D sculpting applications is also available at

QuakeExpo 2016: Last QuakeExpo Ever (?)

06 06 16 - 12:29

QuakeExpo, the virtual Quake expo to show off your stuff, is scheduled to run between July 16th to the 30th. Booth previews will start showing up June 18th. It's the 20 year anniversary of Quake, so show your Quake love my visiting, commenting, and possible posting, a booth for all to see!

You may be wondering how it's between June 18th and 30th if it's hosted online. Well, like a “real world” expo, the booths can only be updated between those dates.

It's still pretty empty, so if you've got a Quake project, or anything Quake related, head on over, register, and setup a booth!

Use #qexpo to promote!

Thanks Func_Msgboard for the heads up!

Quake for OSX

24 05 16 - 11:51

Izhido has spent several months working on a port of Quake for Apple's OSX. He has three targets for his project: OSX 10.11, tvOS 9.1, and iOS 9.3 for iPhone. The iPhone one is specially made for doing 3D VR, with something like Google Cardboard.

There's no execuatables but you can obtain and compile the code yourself. The code is on his github page.

Thanks to Func_Msgboard for the post.

New Q1SP "The Faults Within" For Arcane Dimensions

24 05 16 - 11:46

This map is a remake of Quakes e3m2 "The Vaults of Sin" which doesn't meet the quality standards of the man himself, Sock.

Sock wrote: "'s subpar, definitly not your best work, you should release it standalone, im not going to include it in the next release.."

He is mostly right, as always ;)

You can download it here.  You'll need Arcane Dimensions v1.4 & patch2.

Thank's to Func_Msgboard for the post.

FourFeather Quake Mod

07 03 16 - 15:37

I immediately thought of “Duck Nukem: 4 Feathers” but this isn't it. :) It's a nice looking mod with some new maps, monsters & code changes. After checking out the pictures below, be sure to download.

Thanks to Func_Msgboard for the posting.

Quake Single Player Map: Runic Fear

01 03 16 - 11:52

Team Fortress (the first TF, not the watered down HL remake) mapper super released his first single player map named “Runic Fear.” He wanted to only take about a month to do this, Because this is first map and he took about 45 hours to produce it (from concept drawings to final BSP compile) he said he has a new appreciation for single player map makers out there.

You can download the map from his website.

Thank's Func_Msgboard for posting about this!



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