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Quake Source Tutorial: .touch()

29 10 13 - 05:22

numbersix on has posted a totorial on how to use the new .touch() function he wrote for Quake. If the name sounds familiar it's because he's done other Quake code tutorials in the past. To read the tutorial head over to and be sure to check out his other tutorials.

New Q1 SP Quoth Map: “Mainframe Mayhem”

23 10 13 - 05:29

Func_Msgboard reports there's a new Quake SP map based on the free Quoth expansion. To check it out you can download it at Quaketastic, leave comments over at Func_Msgboard and see screens by clicking “Read More”!

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Quake 1 SP: The Ivory Tower

01 10 13 - 04:15

Sorry for the lateness, but a new Quake map called “The Ivory Tower” was released. The author says it's a mashed up brush experiments. I haven't tried it yet but is getting good reviews over at Func_Msgboard. Click “Read More” for a screenshot/readme and you can download it here.

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Trenchboom 1.1.1 release!

26 09 13 - 18:56

Right on the heals of the 1.1.0 release comes a small update to bring it up 0.0.1. Here's the changelog:

  • More natural snapping when resizing brushes
  • Remove limit on maximum mip texture dimensions 
  • Don't fall back to software renderer on OS X

You can get it over at the Trenchboom website in Windows and Mac OSX.

TryUtils v0.11 Released

26 09 13 - 05:20

TryUtils is a set of Quake map utilities for compiling your maps, BSP, VIS and LIGHT. You can download the latest version in Windows and OSX flavors and the source code is available too. The recent changes are:


  • Support BSP2 format (qbsp requires the "-bsp2" command line option)
  • qbsp: Fix animating texture bug when brushes are textured with alt-animations
  • qbsp: Fix a crash in tjunc calculations
  • qbsp: Exit with error if verticies exceed 65535 (BSP29 limit)
  • qbsp: Add experimental "-forcegoodtree" command line option (thanks Rebb)
  • vis: reduce "leaf recursion" error to a warning and continue processing

Thanks to Func_Msgboard for the heads up!

New Trenchboom Released

24 09 13 - 20:42

The Quake 1 editor that forces you to design in only 3D has a new version out: 1.1.0. If you haven't tried this editor out yet, you should. It has many useful features that standard editors don't have. Click “Read More” for the changelog. You can download it in Windows and Mac OSX flavors.  If you want an older version or the source code, head to the Trenchboom website.  

Thanks Func_Msgboard for the headsup!

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Quake News Overload

05 08 13 - 13:52

QuakeCon's over and there's a bunch of classic Quake news now! Hey, go figure!


*Func_Msgboard has info on a fixed-up map called “Beyond Belief”. Started in 2008 but stopped soon after the initial beta release, it's been finished by negke. It can be run in stock Quake or with the original Beyond Belief mod by Matthias Worch.


*Remember how the Quake mod “In the Shadows” was done? Well, it's not done. It was decided to keep development going on the side, so now we're getting updates! Over at we've got some explaining about how the new monsters are improved, new map designs and talk about the stealth system. Head over to to read the whole thing!


* also has a great article written by numbersix about the advancement of Quake since it's initial release. Give it a read!

New Quake 1 Single Player: Backsteingotik

07 07 13 - 04:42

Sock brings us a new Quake single player map named.... Backsteingotik! It was inspired by the original Quake map E3M5, “The Wind Tunnels”. It's gotten good reviews over at Func_Msgboard and be sure to read the readme on instructions to run this one. You can click “Read More” to see a screenshot and read the readme, click here for a download. Also, be sure to post your demos on Func_Msgboard, the author is requesting them!

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