Final Release of the Doom 3 Realism Mod
18 07 13 - 19:30 Used tags: doom3, realism Tweettehstrelok released the final version of his Doom 3 Realism Mod. It improves the AI, graphics, and weapons. You can download it over at GameBanana and give feedback over at Doom3World. He says he's leaving Doom 3 modding for a time but suggests that if people want to tweak some more, go right ahead!
. Re-balanced weapons and tweaked values
. Fixed grenade detonating on touching an enemy
. Improved pda descriptions for weapons and delta 2b specimens data
. Tweaked A.I
- Most enemies move faster, they run
- When hurt, most demons move out of the players line of fire frequently to avoid further damage
- Most enemies might move erratically at times, making it harder to hit them
- Leaping enemies like imps, leap frequently and further, and they can also jump to areas out of their path way to reach the players, as long as it is not too high up.
- Cherubs can sometimes fly above other npcs when leaping to reach the player (needs open spaces)
- Mancubus doesn't stop his plasma barrage when it starts if the player takes cover, keeping the pressure on (be very careful now)
- Demons wander around once the player is dead
. Casings finally fly to the right as they should
. New plasma shot sound, among others
. Improved graphical effects
- Dafama´s awesome new shaders for more realistic lighting and better effects on shiny surfaces.
- Perfected bfg projectile effect, originally by phrozo
- Improved impact for chaingun, plasma and chainsaw
- Some weapons generate a heat distortion when the player fires
- Ejected casings have a smoke trail when they come out of the gun
Among other changes
You can see the old list of updates in the previous release. This version includes some updates for ROE as well, I've coded a bat file for direct access.
If ya use this in addition to your own mod, let me know, and credit me and the authors listed, enjoy.
There might be more to update in the game, but I am done with doom 3 modding at the moment, it was fun while I was on it, but time consuming.
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