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GtkRadiant 1.6.4 Released

28 12 13 - 08:23 Used tags: ,

GtkRadiant 1.6.4 official stable build has been released! They wish to thank Jay Dolan (Quake2World developer) for his effort in bring Quake2World, Quake 2 and MacOS X support to this release. Other big changes are support for RTCW, Star Trek: Elite Force, Jedi Academy and the project has been updated to MS Visual Studio 2012.


Click “Read More” to see the full changelog and click here to download!

GtkRadiant 1.6.4 Release Notes

TTimo - 2013/07/25







Linux 32 bits:

Linux 64 bits:

MacOS X:


Important: On Windows, make sure the Visual C++ Redistributable for Visual Studio 2012 is installed.

You can obtain it from










- MacOS X support and official binaries available

- Added support for Quake2World [1] and vanilla Quake2 [2]

- Added support for Return to Castle Wolfenstein

- Added Star Trek Voyage: Elite Force game pack

- Added Jedi Academy gamepack

- Project codebase updated to Visual Studio 2012 on Windows, including all supporting libraries (gtk, jpeg, libxml)

- On Windows, choice of 32 bit q3map2 or 64 bit q3map2. Note that the editor itself is still a 32 bit application.

- Added -exportents option to q3map2 and q3map2_urt: some idTech3 games can load entities from a separate file than the .bsp

- Increased the max textures directory limit

- Added support for multiple vertex selection and drag

- Added a toolbar button to toggle creating detail brushes or structural brushes by default

- Added a preference option to create all brushes with a caulk texture

- Numerous fixes to the 4-view layout, in particular to the floating dialog window that works with it

- idTech3 surface inspector was redone and simplified

- Improved GL font rendering on Windows

- A lot of code cleanups





[1] Quake2World -

[2] Quake II Starter -

[*] Official GtkRadiant website:

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