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(Mars City Security) idtech4 netcode rewrite progress update

09 02 15 - 13:47 Used tags: ,

2015-02/mcs_poster_sps.png

Hey to all MCS fans,

Today we would like to showcase some of the new network code rewriting progress that we have been making with MCS.

The first video (click “Read More” to watch) is showcasing MCS Version 1.1.8.5 Internet Gameplay recorded @ 1080p @ 60FPS, with a distance of ~2000 Kilometers between the dedicated server and client.

And for all the tech-geeks among us, we also recorded a second Client / Spectator video session ( again, click “Read More” to watch), that pushes our new netcode to the limits with an average ~800ms ping delay between the clients and the dedicated server.

With this second hardcore latency scenario we want to make sure that all network states (like Player/AI entity positions, rotations and animations and all multiplayer relevant events such as Player/AI: weapon discharges, deaths, projectiles traveling and impacting and all concomitant effects are properly and smoothly replicated across all clients throughout the network regardless of the distance and location between dedicated server and clients on our planet).

There is still plenty of fine tuning to be done regarding the netcode and so hopefully the small crowdfunding campaign scheduled for Spring 2015 will help speed up that process during crunch time.

You can keep comment on MCS via their idtech Forums thread or their moddb.com profile.

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