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New Quake Map: Root of all Evil: Infernal Science (part 1)

21 02 16 - 21:53 Used tags: , ,

I like new map! To quote the author in hos post from Func_Msgboard:

I like cheesy horror movies of 80th. You know the kind - every ancient burial ground has a house right in the middle, every laboratory works on creating zombie virus, every cemetery is cursed and so on.
As an ode to those movies I wanted to make a quake episode based on typical stories.

2016-02/1gjzbyd.jpg


This is third map of Root of all evil.
Why not start from first? Well... I have no good reason 8) "Base" setting seemed easier to do (man, how I was mistaken). But wait, there's more!
I had to break map in two, because cave pieces immediately ate up vertex budget and lightmap related errors appeared.

2016-02/9vqndjz.jpg

Good thing is most of brushwork is done for second part so hopefully it won't take too long to finish it.

Map is easily broken - strategic ramps everywhere for speedrun purposes, but no tricks required to finish the level.

No backspawning this time 8) experimented with new fight scenarios.  

2016-02/beb0kis.jpg

As usual, lots of secrets. 18 to be precise. And that is after getting rid of most boring ones.

Hope you will like it and please share demos.

TLDR: Tried a lot of new stuff. 

2016-02/hmfveae.jpg

You can download the map from Dropbox.  Thanks to Func_Msgboard for the post and be sure to leave feedback there!

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