I like new map! To quote the author in hos post from Func_Msgboard:
I like cheesy horror movies of 80th. You know the kind - every ancient burial ground has a house right in the middle, every laboratory works on creating zombie virus, every cemetery is cursed and so on.
As an ode to those movies I wanted to make a quake episode based on typical stories.
This is third map of Root of all evil.
Why not start from first? Well... I have no good reason 8) "Base" setting seemed easier to do (man, how I was mistaken). But wait, there's more!
I had to break map in two, because cave pieces immediately ate up vertex budget and lightmap related errors appeared.
Map is easily broken - strategic ramps everywhere for speedrun purposes, but no tricks required to finish the level.
No backspawning this time 8) experimented with new fight scenarios.
Hope you will like it and please share demos.
TLDR: Tried a lot of new stuff.