Pages


XML: RSS Feed
XML: Atom Feed

Categories

Linkdump

« New Quake Maps Availa… | Home | Left 4 Quake Media Go… »

UFO: Alien Invasion March Update

26 04 13 - 19:25 Used tags: , ,

The skinny on what was fixed/updated in March has been posted on moddb.com. Click “more” to see all the latest fixes to the Quake 2 GPL powered strategy game.

  • Maps
    • +africa: refactored the tileset and fixed misplaced misc_sound entity
    • +country: cleanup
    • +frozen: added missing UFOs and general improvement
    • +ice: added crashed Bomber and Corrupter UFOs
    • +industrial: updated some tiles
    • +oriental: added missing UFOs and fixed #4952
    • +shelter: fixes and improvements
    • +village: refactored the tileset and also added new tiles
    • corrupter_crash: solved missing part of #4883
    • sharing tiles over various maps
  • Prefabs
    • added prefab for crashed Corrupter UFO
    • updated prefab of Harvester UFO
    • updated prefab of Bomber UFO
  • Scripts
    • Remove taman_light and taman_heavy team definitions
    • updated terrain.ufo (footsteps)
  • Campaign
    • Texts for Combat Hovernet/Bloodspider should not assume early versions have been researched.
    • Basic implementation of #4856: Specify templates in alienteam definitions
    • skip certain maps in campaign depending on hardware
    • Make Orbital UFO Activity appear in mail client
    • Make encased plasma ammos appear in UFOpaedia.
    • Make gl plasma ammo require alien materials like other plasma ammo
    • fixed #4869 research screen for pbeam weapons shows image and model
    • fixed #3415 game doesn't pause on buiding built up if it is yet unusable
    • New alien team size selection with updated max aliens for missions and aircraft
    • Adjust pbeam tech texts to remove assumption that ammo hasn't yet been researched
    • Make all Encased Plasma ammos the same price
    • Add emails to Hybrid RPG ammo definition (still doesn't appear, see#4902)
    • Adjust particle beam texts so that they don't reference specific techs the player may not have researched.
    • Adjust autopsy button text in alien containment so it works before and after research is completed.
    • Adjust base attack mission briefing text.
    • Remove stunrod dependency for live alien tip, adjust text to reflect this and make it trigger at 45 days
  • Battlescape
    • Reduce splash radius of plasma grenades
    • Remove physics from incendiary particle to improve performance
    • improved starting position of 2x2 units - not fully fixed yet
    • Increase flashbang radius
    • fixed #4929 grenade "using items" button always disable
    • fixed #4898 HUD buttons don't update between soldiers
    • fixed #3456 door start open
    • fixed #4897 enemy fire visible through smoke
    • fixed #4896 hit chance shows for unseen aliens
    • fixed #3138 func_door problem with a stair
    • fixed #4900 displayed movement cost inaccurate if soldier autostands
    • Hopefully fixed #3220 alien's mad rage
    • fixed endless loop in AI_PrepBestAction()
    • fixed G_IsInsane so raging actors don't lose their sanity
    • implemented #3742 rocketlauncher should show impact area
    • allow shaken actors to disable reaction if there are no valid settings.
  • Various
    • Merged new blender TAG import and export scripts.
    • Merged new Blender MD2 import and export scripts.
    • Re-enabled multiple 'extends' in the same UMP.
    • fixed #4944 error when setting worldspawn properties in .ump file
    • implemented #3446 allow rma cvar replacement to use map extensions
    • configure checks for some more libs now
  • Eclipse tools
    • DSL extension for mission alien team size

In total, 477 commits were made in the UFO:AI repository in March.

No comments



(optional field)
(optional field)
This is to stop those gold digging spam bots from taking up my time.
Remember personal info?
Small print: All html tags except <b> and <i> will be removed from your comment. You can make links by just typing the url or mail-address.
 

About

Powered by PivotX based on the default template.

Stephen "The Happy Friar" Howe Contact:

e-mail

EarthQuake

Twitter

Steam

Tag Cloud

Archives

Categories

Latest Comments

Robbin (New Way to View D…): The article on ‘’ this subject is amazing. Fundamentally I was looking for this subject from numerous…
Robbin (Now you can Tweet…): The article on this subject is amazing. Fundamentally I was looking for this subject from numerous da…
John Putnam (Rock and Roll, ne…): Good way to spend few days with nostalgia to good ol’ games such as RnRR. Nice graphics, sound effect…
Flam_cubed (Tastyspleen 500 R…): (Cows7) 103 Moo baby moO! 104 the mooing (bull) 105 take A SHit (bull) 106 bob hitler 107 0526 108 …
Flam_cubed (Tastyspleen 500 R…): Cows6) 93 buttface 94 bannatron 95 water pick 96 party pooper 97 NUM NUMS 98 cowifornia 99 apocalyp…
Flam_cubed (Tastyspleen 500 R…): {COWS_5} 84 MoO-on U! 85 smoking(pot) (bull) 86 Trumpinator 87 Endiro 88 Jersey{MoO} 89 feelthepain…

Links

Search

Stuff

Powered by PivotX - 2.3.10
XML: RSS Feed
XML: Atom Feed