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UFO: Alien Invasion Updates for May

12 06 13 - 05:53 Used tags: ,

The UFO:AI team posted the SVN updates for May on moddb.com. Lots of fixes, translations and tweaks. Click “Read More” to see the whole changelog, head over to their site to this Quake 2 GPL powered X-Com-like game.

  • Bugs
    • fixed #4973 No more tooltip for automatic selling
    • fixed #4981 Translation error - Multiplayer settings
    • fixed #4975 Fueldump bomb
    • fixed #4989 Base map layouts wrong in battlescape
    • fixed #4980 Translation error soldier's rank abbreviation...
    • fixed #4974 Titles in the mission box not translated
    • fixed #4977 Fixed required hangar description for aircraft (ufopedia, market)
    • fixed #4961 Stunrod proposal should not assume we have seen bloodspiders
    • fixed #4961 Clarify that multiple mixtures in breathing apparatus come from single unit, not multiple races
    • fixed #4961 Remove reference to laser byproduct being radioactive
  • MapEditor
    • 'targetname' is not a mandatory property of misc_item entity
  • Translations
    • applied #5002 Russian translation update
    • applied #4994 Korean translation update
    • applied #4987 Polish translation update
    • applied #4970#4978#5000 French translation updates
    • Spanish translation update
    • Norwegian translation update
    • German translation update
  • Maps
    • +harbour2 fixes
    • +village fixes and extensions
    • +frozen fixes, extensions and improvements
    • +laboratory: smooth lighting between tiles
    • updated and added some prefabs
    • normalmaps for existing textures
  • Balancing
    • reduce slowdown caused by gas grenades.
    • balance gas grenades and improve some resistance values
    • remove Ortnoks from worker teams to differentiate alien mission profiles.
    • aliens on scout/supply missions don't use advanced weaponry
    • increase RPG damage and splash radius to compensate for high TU and weight costs
    • improve accuracy and damage of bolter/coilgun to compensate for high weight and TU costs
  • Battlescape
    • improve display of wounds in hud
    • some reaction fire fixes
  • Campaign
    • Ufopaedia entries for SAM Site and Orbital Rocket Launcher
    • add ufopaedia entries for radar tower and ufo yard (other installations to come)
    • minor adjustments to base laser texts for clarity and consistency.
    • new ufopaedia entries explaining basic game concepts.
  • Sound
    • applied #4976 - some new and updated sounds
    • don't play always the same track - but pick a random one from the same category

In total, 165 commits were made in the UFO:AI repository in May.

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